Virtual reality for stroke rehabilitation
Virtual reality in stroke rehabilitation shows slight benefits for upper limb function, balance, and activity limitation compared to alternative therapies. Adding VR to usual care further improves upper limb function. Evidence for mobility, participation, and quality of life is mixed or insufficient, with few mild adverse events reported.
Virtual reality applications have emerged as a treatment approach in stroke rehabilitation, with the first randomised trial published in 2004. A wide range of applications have been tested in research studies and adopted in clinical practice, from non‐immersive, non‐customised, interactive game‐based applications to immersive applications specifically designed for rehabilitation settings.
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